fullscreen Read more

Save and load tricks

Often in games there is the need to save and load the game state. In Game Maker, there are some specific functions (game_save, game_load), which save and load the room state, the objects and all the variables. However, there are some things that aren’t saved (for example, the state of an eventual music track). Some […]

Read more

TCP Friends: making online games

TCP Friends is a software I made some time ago in Game Maker; it allows some players to connect each other to start an online match. The program is a good starting point to make online games, you can use it as it is (by downloading and editing the GMStudio project). TCP Friends is not […]